
3D Environments, Props and Assets Artist
concept by Ruslana Gus. https://www.artstation.com/artwork/W20A3v
High-res sculpt completed in Zbrush. The low-poly modeled in Maya. Texturing done in Substance Painter. Megascans was used for the plants. Lighting and Rendering in Unreal Engine 4.
Quilt material used on the walls in a room for the recreation of the Hollywood House of Blues. Screenshot from the unfinished project.
Quilt material fully designed in Substance Designer. Made for a recreation of the Hollywood House of Blues. It needed to look like it was hand stitched from many different fabrics and faded from use.
Modeled in Maya, Lit and rendered in Unreal Engine 4. Textured with Substance Painter and Designer. Spiderwebs and decals made with Photoshop.
The inner courtyard of an ancient castle. Modeled in Maya, presented in Unreal Engine 4. Brick and roof tile textures were created in Substance Designer. The gates were created using Photoshop and Sampler, to make an alpha mask for the appearance of a wrought iron gate while keeping the geometry low. All other textures and decals are Megascans for the sake of saving time.